Had some things come up that stopped progress on Kastle Kraft for a few months. I have been pushing the last few weeks to get things going again. First things first, need some models for a Fort, Mine, and Forge. So needed to do a lot of learning. First had to learn blender, second had to learn substance painter. These took about 1 week each. And I still have along way to go to learn more about them, especially UV unwrapping...
But here is the first look at the Forge!
Working on porting it to Unreal Engine, then I want to add a few Meshes that will be animated (Bellows that pump). Also so VFX that add smoke out of the chimney and pouring out of the crucible...
Maybe that is too ambitious so we will see if it has to be scaled back.
Will work on the Mine next and follow up with the Fort (the first Kastle you can build in Kastle Kraft).
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